An attempt at new profiles for Mighty Monsters

Mighty Monsters is fun, okay? Its actually one of my favorite games to have played with Klaus. And as with all my playthings, its a very modifiable thing where you can bring whatever models you like to the table. While that is really freeing in a creative sense, it can lead to extra administration before a game. So I have tried to circumvent some of that.
 

Firstly by aggressively typing on a keyboard for a few days to make a functional Battle Scribe module. Now making monsters is just like online shopping, just press the things you want and the page will give you a tally. Its available here, in the Song of Blades and Heroes facebook group.

The next step for me have been making some pre-made monster profile cards with reference sheets for the most fancy of the abilities. The Mighty Monsters rulebook already have such a layout available for you to fill, but there are a few things I wanted to improve upon.


I love that it has space to detail every limb individually, scores and special rules included - just like a MDRG warband in essence. But its quite bold to assume I am gonna be making monsters with just one head, one set of arms / legs etc. And if a part has several special rules, the space for referencing them can become insufficient. And there is two other tiny issues that has to deal with table clutter. 

In the standard skirmish games each miniature would have a token placed by them to denote that they've had their turn. And then same is the case here, but because its all just one model it can be very hard to decipher what exactly has activated yet as all the tokens will just be by the collective pile at this models feet, throw in turn-overs and reactions and hoo boy now its a party.

Not a lot of room for tokens at those feet.

Another minor problem, mostly just a bad habit on my part, is that dice tends to congregate as players grab what is nearest for rolls and such. But in Mighty Monsters the dice laid by the a monsters feet shows how much health it has left - through their different colour combinations (whites are great, yellow not so much and reds are bad). And too often have I just snatched dice from my model to roll for some attack or another and forgot to put them back.


But enough beating around the bush this is what I've mocked up so far. At the very top we have a name and a danger level (ei points cost). Then we have 6 squares to count health, 3 yellow and 3 red. As damage turns your white dice into yellow and eventually red ones you can cross them off here, until you're at the inevitable all red dice, where most damage is fatal.

Then I've given each body part a small square, with name, scores special rules and a white box to tick. The white box is for keeping track of activations and reactions, just use one diagonal line for one thing and the other diagonal for the other. Simple. In the case of the heads, I've used a miniature with 3 heads and wanted to represent that in the stats. So rather than having 3 separate heads with the same scores and special rules listed, I instead have the heads listed once but with 3 possible activations, to show that there are 3 heads total to use.

And to the left I have a space for reference of the most important special rules. If I had to expand further upon this I'd like elongate each limb square to list associated actions in cursive. But we'll see, this is after all as with all other projects of mine quite a sporadic affair.

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