In the end this is the profile I decided on:
Infested Colonists (35)
Blank Profile (5)
Bruiser & Strong-Arm (free)
Gnarled Hide (15)
Trained (15)
At 35 points total they will be quite cheap. Their hide should give them some lasting power and the free Bruiser and Strong-Arm will not make them total wusses in melee. Being trained they can also gather and interact with scenario objectives more easily.
As for the Cerebalite itself, it got a quite expensive profile, that I am otherwise really happy with.
Cerebalite (190)
Blank Profile (5)
Bruiser & Strong-Arm (free)
Gnarled Hide (15)
Particle Caster (40)
Uncommon Fee (20)
Winged Fiend (15)
Expert (25)
Exopath (50)
Uncommon Fee (20)
I initially went with tentacles instead of the Particle Caster, but it deserved some alien weaponry. And I have a bit of a weakness for Projector weapons like the Particle Caster, since it has a sporadic range but can pierce multiple targets if they are lined up correctly. And given its rather high initial power, with Bruiser and Strong-Arm it will only hit all the harder. And the Cerebalite has a lot of abilities to help it utilize this weapon, hopefully making all the uncommon fees worth it. Firstly, being a winged fiend it can float freely over terrain, so it wont have to waste actions move around it. Secondly being an Exopath it can draw enemies out of position with powerful mind, meaning you can force foes into a line, or draw someone in for a Power 6 point blank shot. And finally the Cerebalite is an Expert allowing it to take up to three actions, so it can use one action to move or setup a shot and the remaining two of firing.
And among my lot of CP Models I had ordered were what can only be described as an
Kyrontf on Flicker |
This facehugger was fairly straight forward to stat, with things like Gnarled Hide and Vicious Claws being obvious choices. One thing I was kind of sad to see missing from Wasteman's otherwise impressive weaponry selection was any sort of stinger. While I am content with the Vicious Claws for now, I did homebrew a weapon for that niche.
Weapon: Venomous Barb
Power 2, Range 1", Cost ??
Bruiser, Rad, Dull.
Applicable to Ninja Warrior Skill
Common to Kritters and Mutie Men
Its meant to be a wounding weapon rather than a killing one. With a low end Power to not make it hit all the time, that can be boosted in the hands of Kritters, Bandits and Cybjörgs who all have easy access to the Strong-Arm effect. Likewise it will also be ineffective against the stronger armours out there. It will count as a knife or shiv type weapon, allowing troublesome bandits and other Ninja Warriors to hit and run with it and its short range means you can dual wield it if you so choose. Bruiser and Rad combined means that most successful hits will result in some nasty debilities. Meanwhile the wholly new effect Dull gives -1 on the to wound roll, meaning you cant score FATALITIES with the weapon, but at most Serious Injuries.
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